A number of communities play with house rules Rules limiting order allocation. We have rewritten some of the ideas into a scenario.
Hailstorm Protocol- Mission Monday
With the risk of a sensitive data leak- a devastating jamming protocol has been released on all comms ports. Take down the Jamming towers and recover the data chips from the rubble.
3 Jamming Towers are placed evenly (12 inches apart) along the center line of the board.
Each Jamming tower is Arm5, BTS-6, and STR 2. When it is destroyed, place a DATAchip marker where the Jamming tower was.
This scenario lasts 4 turns
Each Jamming tower destroyed- 1VP
Each model in Base contact with a DATAchip at the end of the game- 2VP
While at least one Jamming tower is in play- The maximum number of regular orders that may be spent on a model in a turn is limited. The number of orders that may be spent on a model in a turn is based on the number of towers in play. This does not affect impetuous or LT orders-
When orders are spent on a link team, each model counts as if an order is being “spent” on it (for purposes of whether another order may be spent on it)- this means if none of the towers are destroyed, you cannot spend more than 3 orders on a link team- and breaking or changing the team doesn’t change this).
3 towers- No model may be given more than 3 orders
2 towers- No model may be given more than 6 orders
1 tower- No model may be given more than 9 orders